Human-Demons 1.666d - A small little update with balance changes

 

This patch for the Human-Demons mod only adds one enemy to the mod, which is the Buzzsaw demon from the upcoming Doom: The Dark Ages DLC. I made this patch for the mod because I want to make a tribute to Bobby Prince and how his legacy made Classic Doom, and even Duke Nukem a blast.

Changes

  • Bobby Prince is now mentioned as a tribute in the mod's loading screen.
  • Agaddon Hunter now has a range attack.
    • Agaddon Hunter shield charge attack decreased from 4-32 to 3-21.
    • Agaddon Hunter now spawn in place of Buzzsaws and Tyrants with a 5/15 chance.
  • Tyrants can now switch between stomping or using their blade instead of spamming the same melee attack,
    • Tyrant melee blade damage decreased from 120 to 50.
  • Summoner Argent Wave damage increased from 4 to 5.
    • Summoner can now do spread shots when at 320 map units when she attempts to summon demons.
  • Spider Mastermind explosion sprite changed.
    • Death explosion changed and now plays at full volume regardless of distance.
    • Homing Missile turning speed reduced from 20 to 7 and heat-seeking duration slightly decreased.
  • Fixed a possible soft lock involving two Dread Knight bosses in E1M8.
  • Gargoyle melee damage decreased from 20 to 15.
  • Telefragging a Banshee will now result in a cosmetic explosion rather than a real one.
  • Change Nightmare Yurei, Justice, Fallen Seraph and Fallen Angel death animations to match that of Caco-Casters.
  • Duke of Hell and Astral Caco-Caster fire resistance decreased from 50 to 25 percent.

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