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Showing posts from June, 2026

Human-Demons 1.666d - A small little update with balance changes

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  This patch for the Human-Demons mod only adds one enemy to the mod, which is the Buzzsaw demon from the upcoming Doom: The Dark Ages DLC. I made this patch for the mod because I want to make a tribute to Bobby Prince and how his legacy made Classic Doom, and even Duke Nukem a blast. Changes Bobby Prince is now mentioned as a tribute in the mod's loading screen. Agaddon Hunter now has a range attack. Agaddon Hunter shield charge attack decreased from 4-32 to 3-21. Agaddon Hunter now spawn in place of Buzzsaws and Tyrants with a 5/15 chance. Tyrants can now switch between stomping or using their blade instead of spamming the same melee attack, Tyrant melee blade damage decreased from 120 to 50. Summoner Argent Wave damage increased from 4 to 5. Summoner can now do spread shots when at 320 map units when she attempts to summon demons. Spider Mastermind explosion sprite changed. Death explosion changed and now plays at full volume regardless of distance. Homing Missile turning speed ...